Freelance Character/Creature Artist
I'm a Creature & Character Artist who works in the Film and Entertainment industry.
I got my start as a digital character and creature sculptor on the NBC series Grimm in 2011, holding a lead position for all 3 seasons. Responsible for Digital Double ZBrush models, Creature Modeling for production as well as Creature Design. Originally from the Portland OR area, I've worked on a range of commercial spots with Hive-FX, rapid prototyping projects with Caswell Sculptures, and gained experience in 3D printing statuettes and maquettes.
In my personal time I participate as a Beta Tester for software like ZBrush and KeyShot allowing me to stay on the cutting edge of the craft.
I got my start as a digital character and creature sculptor on the NBC series Grimm in 2011, holding a lead position for all 3 seasons. Responsible for Digital Double ZBrush models, Creature Modeling for production as well as Creature Design. Originally from the Portland OR area, I've worked on a range of commercial spots with Hive-FX, rapid prototyping projects with Caswell Sculptures, and gained experience in 3D printing statuettes and maquettes.
In my personal time I participate as a Beta Tester for software like ZBrush and KeyShot allowing me to stay on the cutting edge of the craft.
Publications and Acknowledgements:KeyShot Artist Spotlight InterviewTop Row ZBrushCentral: GRIMM Creatures |
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